TSDL_VideoInfo = record
hw_available: Uint32; // Flag:Uint32 Can you create hardware surfaces?
wm_available: Uint32; // Flag:Uint32 Can you talk to a window manager?
UnusedBits1: Uint32;
UnusedBits2: Uint32;
blit_hw: Uint32; // Flag:Uint32 Accelerated blits HW --> HW
blit_hw_CC: Uint32; // Flag:Uint32 Accelerated blits with Colorkey
blit_hw_A: Uint32; // Flag:Uint32 Accelerated blits with Alpha
blit_sw: Uint32; // Flag:Uint32 Accelerated blits SW --> HW
blit_sw_CC: Uint32; // Flag:Uint32 Accelerated blits with Colorkey
blit_sw_A: Uint32; // Flag:Uint32 Accelerated blits with Alpha
blit_fill: Uint32; // Flag:Uint32 Accelerated color fill
UnusedBits3: Uint32;
video_mem: UInt32; // The total amount of video memory (in K)
vfmt: PSDL_PixelFormat; // Value: The format of the video surface
end;
hw_available | Is it possible to create hardware surfaces? |
wm_available | Is there a window manager available |
blit_hw | Are hardware to hardware blits accelerated? |
blit_hw_CC | Are hardware to hardware colorkey blits accelerated? |
blit_hw_A | Are hardware to hardware alpha blits accelerated? |
blit_sw | Are software to hardware blits accelerated? |
blit_sw_CC | Are software to hardware colorkey blits accelerated? |
blit_sw_A | Are software to hardware alpha blits accelerated? |
blit_fill | Are color fills accelerated? |
video_mem | Total amount of video memory in Kilobytes |
vfmt | Pixel format of the video device |
This (read-only) structure is returned by SDL_GetVideoInfo. It contains information on either the 'best' available mode (if called before SDL_SetVideoMode) or the current video mode.