TSDL_Overlay

Name

TSDL_Overlay -- YUV video overlay

Structure Definition

  TSDL_Overlay = record
format: Uint32; // Overlay format
w, h: Integer; // Width and height of overlay
planes: Integer; // Number of planes in the overlay. Usually either 1 or 3
pitches: PUint16; // An array of pitches, one for each plane. Pitch is the length of a row in bytes.
pixels: PUint8; // An array of pointers to teh data of each plane. The overlay should be locked before these pointers are used.
hw_overlay: Uint32; // This will be set to 1 if the overlay is hardware accelerated.
end;

Structure Data

format Overlay format (see below)
w, h Width and height of overlay
planes Number of planes in the overlay. Usually either 1 or 3
pitches An array of pitches, one for each plane. Pitch is the length of a row in bytes.
pixels An array of pointers to teh data of each plane. The overlay should be locked before these pointers are used.
hw_overlay This will be set to 1 if the overlay is hardware accelerated.

Description

A TSDL_Overlay is similar to a TSDL_Surface except it stores a YUV overlay. All the fields are  read only, except for pixels which should  be locked before use. The   format field stores the format of the overlay which is one of the  following:

const
SDL_YV12_OVERLAY = $32315659; // Planar mode: Y + V + U
SDL_IYUV_OVERLAY = $56555949; // Planar mode: Y + U + V
SDL_YUY2_OVERLAY = $32595559; // Packed mode: Y0 + U0 + Y1 + V0
SDL_UYVY_OVERLAY = $59565955; // Packed mode: U0 + Y0 + V0 + Y1
SDL_YVYU_OVERLAY = $55595659; // Packed mode: Y0 + V0 + Y1 + U0
More information on YUV formats can be found at http://www.webartz.com/fourcc/indexyuv.htm.

See Also

SDL_CreateYUVOverlay , SDL_LockYUVOverlay , SDL_UnlockYUVOverlay , SDL_FreeYUVOverlay