TSDL_AudioSpec = record
freq: Integer; // DSP frequency -- samples per second
format: UInt16; // Audio data format
channels: UInt8; // Number of channels: 1 mono, 2 stereo
silence: UInt8; // Audio buffer silence value (calculated)
samples: UInt16; // Audio buffer size in samples
padding: UInt16; // Necessary for some compile environments
size: UInt32; // Audio buffer size in bytes (calculated)
callback: procedure(userdata: Pointer; stream: PUInt8; len: Integer); cdecl;
userdata: Pointer;
end;
freq | Audio frequency in samples per second |
format | Audio data format |
channels | Number of channels: 1 mono, 2 stereo |
silence | Audio buffer silence value (calculated) |
samples | Audio buffer size in samples |
size | Audio buffer size in bytes (calculated) |
callback(..) | Callback function for filling the audio buffer |
userdata | Pointer the user data which is passed to the callback function |
The TSDL_AudioSpec structure is used to describe the format of some audio data. This structure is used by SDL_OpenAudio and SDL_LoadWAV. While all fields are used by SDL_OpenAudio only freq, format, samples and channels are used by SDL_LoadWAV. We will detail these common members here.
freq |
The number of samples sent to the sound device every second. Common values are 11025, 22050 and 44100. The higher the better. |
format |
Specifies the size and type of each sample element
|
channels | The number of seperate sound channels. 1 is mono (single channel), 2 is stereo (dual channel). |
samples | When used with SDL_OpenAudio this refers to the size of the audio buffer in samples. A sample a chunk of audio data of the size specified in format mulitplied by the number of channels. When the SDL_AudioSpec is used with SDL_LoadWAV samples is set to 4096. |