SDL_CreateRGBSurface

Name

SDL_CreateRGBSurface -- Create an empty SDL_Surface

Synopsis

uses
SDL;

function SDL_CreateRGBSurface( flags : UInt32; width, height, depth : Integer; RMask, GMask, BMask, AMask : UInt32) : PSDL_Surface;

Description

Allocate an empty surface (must be called after SDL_SetVideoMode)

If depth is 8 bits an empty palette is allocated for the surface, otherwise a 'packed-pixel' TSDL_PixelFormat is created using the [RGBA]mask's provided (see TSDL_PixelFormat). The flags specifies the type of surface that should be created, it is an OR'd combination of the following possible values.

SDL_SWSURFACE SDL will create the surface in system memory. This improves the performance of pixel level access, however you may not be able to take advantage of some types of hardware blitting.
SDL_HWSURFACE SDL will attempt to create the surface in video memory. This will allow SDL to take advantage of Video->Video blits (which are often accelerated).
SDL_SRCCOLORKEY With this flag SDL will attempt to find the best location for this surface, either in system memory or video memory, to obtain hardware colorkey blitting support.
SDL_SRCALPHA With this flag SDL will attempt to find the best location for this surface, either in system memory or video memory, to obtain hardware alpha support

See Also

SDL_CreateRGBSurfaceFrom , SDL_FreeSurface , SDL_SetVideoMode , SDL_LockSurface , TSDL_PixelFormat , TSDL_Surface