SDL_SetVideoMode -- Set up a video mode with the specified width, height and bits-per-pixel.



function SDL_SetVideoMode( width, height, bpp : Integer; flags : UInt32) : PSDL_Surface;


Set up a video mode with the specified width, height and bits-per-pixel.

If bpp is 0, it is treated as the current display bits per pixel.

The flags parameter is the same as the flags field of the TSDL_Surface structure. OR'd combinations of the following values are valid.

SDL_SWSURFACE Create the video surface in system memory
SDL_HWSURFACE Create the video surface in video memory
SDL_ASYNCBLIT Enables the use of asynchronous to the display surface. This will usually slow down blitting on single CPU machines, but may provide a speed increase on SMP systems.
SDL_ANYFORMAT Normally, if a video surface of the requested depth (bpp) is not available, SDL will emulate one with a shadow surface. Passing SDL_ANYFORMAT prevents this and causes SDL to use the video surface, regardless of its depth.
SDL_HWPALETTE Give SDL exclusive palette access. Without this flag you may not always get the the colors you request with SDL_SetColors.
SDL_DOUBLEBUF Enable double buffering; only valid with SDL_HWSURFACE. Calling SDL_Flip will flip the buffers and update the screen. If double buffering could not be enabled then SDL_Flip will just perform a SDL_UpdateRect on the entire screen.
SDL_FULLSCREEN SDL will attempt to use a fullscreen mode
SDL_OPENGL Create an OpenGL rendering context. You should have previously set OpenGL video attributes with SDL_GL_SetAttribute.
SDL_OPENGLBLIT Create an OpenGL rendering context, like above, but allow normal blitting operations.
SDL_RESIZABLE Create a resizable window. When the window is resized by the user a SDL_VIDEORESIZE event is generated and SDL_SetVideoMode can be called again with the new size.
SDL_NOFRAME If possible, SDL_NOFRAME causes SDL to create a window with no title bar or frame decoration. Fullscreen modes automatically have this flag set.

Note: Whatever flags SDL_SetVideoMode could satisfy are set in the flags member of the returned surface.

Return Value

The framebuffer surface, or nil if it fails.

See Also

SDL_LockSurface , SDL_SetColors , SDL_Flip, TSDL_Surface