TSDL_AudioSpec

Name

TSDL_AudioSpec -- Audio Specification Structure

Structure Definition

  TSDL_AudioSpec = record
freq: Integer; // DSP frequency -- samples per second
format: UInt16; // Audio data format
channels: UInt8; // Number of channels: 1 mono, 2 stereo
silence: UInt8; // Audio buffer silence value (calculated)
samples: UInt16; // Audio buffer size in samples
padding: UInt16; // Necessary for some compile environments
size: UInt32; // Audio buffer size in bytes (calculated)
callback: procedure(userdata: Pointer; stream: PUInt8; len: Integer); cdecl;
userdata: Pointer;
end;

Structure Data

freq Audio frequency in samples per second
format Audio data format
channels Number of channels: 1 mono, 2 stereo
silence Audio buffer silence value (calculated)
samples Audio buffer size in samples
size Audio buffer size in bytes (calculated)
callback(..) Callback function for filling the audio buffer
userdata Pointer the user data which is passed to the callback function

Description

The TSDL_AudioSpec structure is used to describe the format of some audio data. This structure is used by SDL_OpenAudio and SDL_LoadWAV. While all fields are used by SDL_OpenAudio  only freq, format, samples and channels are used by SDL_LoadWAV. We will detail these common members here.

freq

The number of samples sent to the sound device every second. Common values are 11025, 22050 and 44100. The higher the better.

format

Specifies the size and type of each sample element

AUDIO_U8

Unsigned 8-bit samples

AUDIO_S8

Signed 8-bit samples

AUDIO_U16 or AUDIO_U16LSB

Unsigned 16-bit little-endian samples

AUDIO_S16 or AUDIO_S16LSB

Signed 16-bit little-endian samples

AUDIO_U16MSB

Unsigned 16-bit big-endian samples

AUDIO_S16MSB

Signed 16-bit big-endian samples

AUDIO_U16SYS

Either AUDIO_U16LSB or AUDIO_U16MSB depending on you systems endianness

AUDIO_S16SYS

Either AUDIO_S16LSB or AUDIO_S16MSB depending on you systems endianness

channels The number of seperate sound channels. 1 is mono (single channel), 2 is stereo (dual channel).
samples When used with SDL_OpenAudio this refers to the size of the audio buffer in samples. A sample a chunk of audio data of the size specified in format mulitplied by the number of channels. When the SDL_AudioSpec is used with SDL_LoadWAV samples is set to 4096.

See Also

SDL_OpenAudio, SDL_LoadWAV